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  1. #1
    Baby Guinea

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    Default [Job Discussion] Mystic (MS)


    Mystic

    [QUOTE]

    Statistik Mystic


    Spoiler: show

    Level 1


    PHP Code:
    HP=50
    MP
    =70
    Atk
    =4-4
    MAtk
    =6-7
    Akurasi
    =25
    Hindaran
    =10
    Kecepatan
    =4.8 m/s
    Regenerasi HP
    =1 HP/s
    Regenerasi MP
    =2 MP/

    Vitality


    PHP Code:
    1 Vitality=10 HP
    Per 1 Level
    =20 HP 

    Inteligence


    PHP Code:
    1 Inteligence=14 MP
    Per 1 Level
    =28 MP 

    Dexterity


    PHP Code:
    1 Dexterity=5 Akurasi
    1 Dexterity
    =2 Hindaran 

    Note:


    PHP Code:
    1. Serangan dipengaruhi oleh besarnya Inteligence
    2. Setiap Normal Attack mendapatkan 3 Vigor 

    Kelebihan dan Kekurangan Mystic


    Spoiler: show

    Kelebihan Mystic


    PHP Code:
    1. Mempunyai pets dan skill heal yang membuat mereka mudah dalam solo maupun team
    2. Pets Mystic dapat menarik Boss
    (Lure)
    3. Defense magic yang tinggi
    4. Dapat menggunakan skill heal area
    (Plantsyang hampir sama dengan BB PR
    5. Heal yg sangat cepat
    6. Damagenya hampir sama dengan Psychic 

    Kekurangan Mystic


    PHP Code:
    1. Penggunaan MP yang sangat boros
    2. Defense fisik yang rendah
    3. HP yang rendah 

    Build Mystic


    Spoiler: show

    Pure Inteligence

    PHP Code:
    Strength=Syarat Armor
    Inteligence
    =Sisa status point
    Build ini menghasilkan MAtk yang besar
    (Damage maupun Heal), HP yang rendah 

    Constitution Build


    PHP Code:
    Vitality+2
    Strength
    +1
    Inteligence
    +7
    *Per 2 Level
    Build ini menghasilkan lebih banyak HP
    MAtk yang relatifJangan menambahkan CON setelah mencapai 5.000 HP dengan Buff BS(Sekitar 3125 HP

    Light Armor Build


    PHP Code:
    1 DEX
    1 Strength
    3 Inteligence
    *Per 1 Level
    Build ini menghasilkan DEF yang lumayan tinggi
    HP yang rendah dan MAtk yang relatif 

    Heavy Armor Build


    Spoiler: show
    [COLOR="#FF0000"]

    Build ini memang mungkin, tapi tidak saya anjurkan karena Mystic memerlukan banyak MP dan lebih bagus menaruh ke INT walaupun build ini menghasilkan DEF yang besar

    Skill Mystic


    ]

    Keterangan:]


    ]

    Offensive Skills
    Healing Skills
    Summons Skills
    Plant Summons]

    [/QUOTE
    Spoiler: show
    Nature's Vengence
    True : 20% kesempatan mendapatkan 30 vigor
    Dark : Serangan bertambah 600
    Saran : Maksimalkan skill ini ke level 10
    Swirling Mist
    True : Serangan bertambah 800
    Dark : 25% kesempatan memperkecil MDef kayu sebesar 15% selama 6 detik
    Saran : Tinggalkan di level 1
    Absorb Soul
    True : Mendapatkan 10 vigor
    Dark : 80% kesempatan mengurangi CT target
    Saran : End game skill, tingkatkan dengan perlahan
    Gale Force
    True : Reduce target's speed by 70%, last 3 seconds
    Dark : Chance to prarlyze increase by 35%
    Saran : End game skill, tingkatkan dengan perlahan
    Bramble Tornado
    True : 25% kesempatan tidak memakai vigor
    Dark : Knockback bertambah 1 meter
    Saran : Berguna untuk PvP(Efek Knockback berfungsi), tingkatkan dengan perlahan
    Thicket

    Emphasis : Max this skill out as soon as possible.
    Sage: Serangan bertambah meningkat 1500
    Demon: 25% kesempatan meningkatkan damage yang diterima target selama 9 detik
    Saran : Maksimalkan skill ini ke level 10
    -Healing Skills
    Now for the Healing skills, read only if you want to know the effect at it's final stage,
    because pretty much you have to max it all. O.O

    Name: Break in the Clouds
    Info(Max Level):
    Heals single target
    30% base magic damage
    +330.
    Perspective: First healing skill, and a fast one it is. It will be useful when your squad's cleric is out of commission/when you are the acting cleric in the squad.
    Emphasis: Max this skill out as soon as possible.
    Sage: 25% chance remove negative effect
    Demon: 20% chance get 25 chi

    Name: Falling Petals
    Info(Max Level):
    Heals single target
    30% base magic damage
    +714
    over 9 seconds after being attacked, within 1 minute.
    Perspective: Unstackable, can be used for emergencies, or protection purposes, make
    it known that it only last 1 minute before you have to recast it. It allows the person who
    is buffed to take more damage.
    Emphasis: Pace it as you like it
    Sage: 35% chance recover 280 Mp over 6 sec
    Demon: Effect extend to 4 min

    Name: Resurrect
    Info(Max Level):
    Resurrect single target
    exp loss reduced by 80%
    regains 50% of target's max hp.
    Perspective: Totally own cleric's resurrect, HOWEVER, it do not reduce exp loss as much as
    a lvl 10 cleris' resurrect. Excellent buff for a tanker/healer.
    Obvious downside, MASSIVE MP usage.
    Emphasis: Pace it along with your MP pool OR Max this skill as soon as possible
    Sage: Exp lost reduce to 95%
    Demon: Revive with 100% hp

    Name: Comforting Mist
    Info(Max Level):
    Heals squad within 11 meters
    18% base magic damage
    +720.
    Perspective: Weaker than a cleric's chromatic healing beam, however, your only squad heal.
    Get it, it helps.
    Emphasis: Pace it moderately.
    Sage: Mp cost reduce by 15%
    Demon: 35% chance to remove negative effect

    ------------------------------------
    -Summons skills tree
    Okay, First let it be known that, the skill level of the summons affects the summons
    differently. It is a good note that, every summon skill level, the mp consumption of the pet's individual skills increases
    And Also Gears(refine level inclusive) and level of the summons skill level are capable of affecting the pet stats(HP, MP, etc..)

    Name: Devil Chihyu
    Info(Max Level): Use Energy Leech to improve your Physical Defense
    by 100% and Critical Hit Rate by 25% for 20 seconds.
    Pet's Skills:
    1.Folding Strike
    - Deals physical damage equal 3x to that of the Chihyu's base physical damage.
    (pet skill effect not affected by summon skill level)
    When summon skill level is 10, skill has the same effect.
    2.Skull Slap
    - Deals physical damage equal to Chihyu's base damage and stuns target X seconds.
    (stun durations increase across summon skill level)
    When summon skill level is 10, stun duration is 5 second.
    Perspective : Depends you and how you want it to be. decide for yourself here.
    Emphasis : independent.
    Sage: Mp cost reduce by 10%, chihyu gains a new skill.
    Demon: Gain 15 chi, chihyu gains a new skill
    The new skill increase self base attack by 30% for 20 seconds.

    Name: Storm Mistress
    Info(Max Level): Use Energy Leech to increase your Magic Defense by 50% and
    Magic Attack by 150% for 20 seconds.
    Pet's Skills:
    1.Luna Blade
    - Deals metal damage equal to 6x to that of mistress's base magic damage.
    (pet skill not affected by summon skill level.)
    When summon skill level is 10, skill has the same effect.
    2.Hush
    - Deals metal damage equal to 4x of mistress's base magic damage.
    (pet skill not affected by summon skill level.)
    When summon skill level is 10, skill has the same effect.
    Perspective: Depends you and how you want it to be. decide for yourself here.
    Emphasis: independent.
    Sage: Mp cost reduce by 10%, storm mistress gains a new skill
    Demon: Gain 15 chi, storm mistress gains a new skill
    The new skill seal target for 3 seconds

    Name: Salvation
    Info(Max Level): Energy Leech can draw the defense from this summon and grant you a shield which can
    absorb 4000 damage. You also get a 4500 HP Falling Petals.
    Pet's Skills:
    1.Aegis Sphere
    - Adds a shield to a target that can absorb X point of damage, improves magical and physical
    defenses for X% for X seconds (pet skill overall effect improves across summon skill level).
    2.Martyrdom
    - takes X% of target's damage, each point of damage cost 2 of the summon's mana.
    (pet skill overall effect improves across summon skill level).
    Perspective: Depends you and how you want it to be. decide for yourself here.
    Emphasis: independent.
    Sage: Mp cost reduce by 10%, salvation gains a new skill
    Demon: Gain 15 chi, salvation gains a new skill
    The new skill absorb 600 damage for all party members within 12m, also increase their defense by 5%

    Name: Cragglord
    Info(Max Level): Cannot be Energy Leeched
    Pet's Skills:
    1. Eruption
    -Deals 4x base magic damage and targets suffers X burn damage, targets in an area of 5 metre
    (burn damage increase across summon skill level)
    2. Comet Fall
    -Deals 3x base physical damage to targets in an area of 10 meters
    (pet skill not affected by summon skill level.)
    Perspective: Depends you and how you want it to be. decide for yourself here.
    Emphasis: independent.
    Sage: Mp cost reduce by 10%, exist for additional 3 sec
    Demon: Mp cost reduce by 10%, 25% chance only use one spark

    This is the link to a table that shows all the pet skills at each pet summon level.
    CraggLord's Eruption's burn damage, was missed out.
    >>>>>>>http://img40.imageshack.us/i/mysticpet.png/<<<<<<<

    ------------------------------------
    -Plant Summons
    And Now for the plant summons. It is an important note that ONLY 1 of the plant can be summoned at any
    point of time, with the exception of Vital herb. *Note that each plant only last for 1 minute(something i confirmed on my mystic), thus you may consider adding 1 or 2 of this plants skills,

    Name: Punishing Sting
    Info(Max Level):
    -The Lysing of a Stinging Nettle deals deals 4x Physical damage.
    Plant's debuffs:
    -Deals constant physical damage*
    Perspective: Depends you and how you want it to be. decide for yourself here.
    Emphasis: independent.

    Name: Befuddling Creeper
    Info(Max Level):
    -The Lysing of Befuddling Creeper deals moderate damage, and has a great chance to reduce a target's attack rate and physical and magic Defense.
    Plant's debuffs:
    -deal moderate damage chance to reduce Attack rate, casting speed of nearby enemies by 40%
    and reduce physical and magic defenses by 20% both debuffs last for 6 seconds.
    Perspective: Depends you and how you want it to be. decide for yourself here.
    Emphasis: independent.

    Name: Spidervine
    Info(Max Level):
    -The Lysing of Spidervine deals moderate damage, and has a high chance to Distract, Slow, Stupify, and Weaken enemies for 12 Seconds.
    Plant's debuffs:
    -deal moderate damage chance to distract, slow, stupify by 50%
    and weaken by 20% both debuffs last for 6 seconds.
    Perspective: Depends you and how you want it to be. decide for yourself here.
    Emphasis: independent.

    Name: Listless Blossom
    Info(Max Level):
    -The Lysing of Listless Blossom deals moderate damage, and has a
    great chance to cause nearby enemies to Sleep for 13 seconds.
    Plant's debuffs:
    -deal moderate damage chance to cause nearby enemies to sleep for 6 seconds.
    Perspective: Depends you and how you want it to be. decide for yourself here.
    Emphasis: independent.

    Name: Healing Herb
    Info(Max Level):
    -Cannot be Lysing.
    Plant's BUFF:
    -restores 125 point of health to nearby squad member per 2 sec for 60 seconds.
    Perspective: Depends you and how you want it to be. decide for yourself here.
    Emphasis: independent.

    Name: Vital Herb
    Info(Max Level):
    -Increase Health recovery rate by 50 per sec to nearby squad member, last for 20 seconds.
    cannot be Lysing
    Perspective: Depends you and how you want it to be. decide for yourself here.
    Emphasis: independent.

    ------------------------------------
    -Left-Over Skills
    Finally!! the remaining of the skills

    Name: Verdant Shell
    Info(Max Level):
    -Gains a bonus to Wood, Water, and Physical damage resistances equal to 80% of your armor.
    Perspective: Increases wood, water and physical damage resistance!! PHYSICAL!!! WHY NOT?
    Emphasis: Max this skill as soon as possible.
    Sage: phy defense increase by 10%
    Demon: evasion increase by 20% for 15 sec

    Name: Wood Mastery
    Info(Max Level):
    -Increases the damage of all Wood skills by 20%.
    Emphasis: Max this skill as soon as possible.
    Sage: Wood damage increase to 25%
    Demon: 2% crit rate

    Name: Rapid Growth
    Info(Max Level):
    -Increases Channeling Rate by 20%, and gives a bonus to your Magic Attack equal to 100% of your
    weapon's Magic Damage. Lasts for 8 seconds.
    Perspective: Duration of skill effect is too short, with a very long cool down. Loses to double spark and onwards. Capable of replacing single spark, and an add-on of 20% channeling.
    Emphasis: Independent
    Sage: 25% chance remove cool down
    Demon: Reduce channel by 10%

    Name: Energy Leech
    Info(Max Level):
    -Different summons give different effects. Cannot be interrupted by Stun or Freeze and lasts for 6 Seconds.
    Perspective: Essential for all-purpose Mystic, get it,
    Emphasis: Pace it moderately
    Sage: Immune duration increase by 3 sec
    Demon: 50% chance to increase moment speed by 60% for 10 seconds

    Name: Heal Summon
    Info(Max Level):
    -Restores 540 points of your summon's HP, plus 30% of your Magic Attack.
    Perspective: Pet heal, level of this skill afect how far away you can heal your pet and the amount.
    Emphasis: Max this as soon as possible.

    Name: Tranference
    Info(Max Level):
    -Transfers 4100 of your Mana to your summon. Lasts up to 20 seconds.
    Perspective: Essential for pet skills, get it slowly. Important note about this skill, it takes your mp directly and pass it on to your pet, so watch out for your mp.
    Emphasis: Pace it slowly OR pace it along with your MP pool

    Name: Lysing
    Info(Max Level):
    -All summoned plants within 26.5 meters explode. Also adds some special status effects to the targets.
    Perspective: You will be using plant's passive debuff more.
    Emphasis: Leave it at level 1.
    FINNALY RAS DEWA SUDAH DIRILIS TANGGAL 15 NOVEMBER 2011, DIANTARANYA TERDAPAT JOB SEEKER DAN MYSTIC. THREAD INI DIBUAT DENGAN TUJUAN MEMBANTU PEMAIN PERFECT WORLD INDONESIA YANG INGIN BERMAIN MYSTIC DENGAN MENGAMBIL REFERENSI DARI BERBAGAI SUMBER YANG AKAN DICANTUMKAN DAN TELAH DITRANSLATE KE BAHASA INDONESIA DENGAN SEBAIK-BAIK MUNGKIN(NO GOOGLE TRANSLATE).
    SO, SILAHKAN BERDISKUSI DAN JADIKAN MYSTIC-mu DEWA DAN MERAMAIKAN PERFECT WORLD INDONESIA 2012(THE TIME OF THE PROPHECY HAS COME)
    Last edited by zeph03; 09-04-2012 at 10:31 AM.
    Perfect World International - Heaven Tears
    Shenjia ~ Seeker 7X

  2. #2
    Baby Guinea

    rangkasjaya is an unknown quantity at this point rangkasjaya's Avatar
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    Default Reserved for Update

    5. Keperluan Skill Point dan Gold(Skill)
    6. Heaven atau Hell???
    Spoiler: show
    As with every other class, there is no single answer to this question. Both demon and sage cultivation paths offer advantages and disadvantages. Having listed the demon and sage effects above, I will not relist them here. They may also be viewed at ecatomb above, or by using the in-game encyclopedia's skill database feature. This section will instead attempt to offer advice on which might better suit your style, and assumes you are at least somewhat familiar with the effects, having examined them from at least one of the three listed sources.

    Sage and Demon triple sparks are the same for mystic in the % of damage they add. Sage, however, offers 33% reduced damage taken, while Demon grants -25% channeling. On the whole I find the latter more useful, as it allows faster dd or casting in general, but for a support mystic, the damage reduction from sage is potentially useful as well, and it could be helpful in pvp situations, or aoe ones if for some reason you should acquire significant agro in the latter. I am not certain if it stacks with BB reduction, as my only sage class is venomamcer, whose sage spark lacks the reducing effect.

    Sages also receive a chi skill which gives 50 chi, with a 60 second cooldown. The demon equivalent is a 50 chi drain to the target with a 30 seconds cooldown. Of these, there is little doubt that the sage is more useful, given that more chi available is always good, while the demon version has no use in pve at all, and isn't hugely useful in pvp, due to its relatively low cast range. The 3 level 100 skills are the same for sages and demons and require the 3rd level of cultivation to learn. However, the effort required for both is roughly equal (4th past map + full gv).

    Support mystics would likely favor a sage mystic. Sage Break in the Clouds allows them the potential to purify squad members much more easily than demon Comforting Mist (which has a significant cast time and nonzero cooldown). Sage summons also preserve your mp somewhat, as do sage falling petals and sage comforting mist. If you are bothered by the mystic skill mp consumption, then sage might be the way to go for you. Also for the support path, sage resurrect will allow your squad to save more exp if you should try to solo heal something, and will likely make clerics happy.

    On the whole, the sage path also gives more assured damage, Several sage skills increase the direct damage dealt, and the chi given by sage Nature's Vengeance can help to use ultis or spark more frequently, as can the chi skill. In this vein, sage mastery also gives a solid 5% damage increase, which helps a lot in dding bosses over time, and sage Cragglord stays around longer to do more damage. In this way, the sage path could be considered superior for pve dding as well as support.

    Saying that somewhat drops me into the cliche of saying "sage is for pve, demon is for pvp," but it is somewhat true. That is not to say that these hold true always, however; although sage does produce more assured damage, the more 'risky' demon skills can still improve dd. The critical hit rate from demon mastery allows for more hits to do double damage, and the demon Cragglord can save a spark to use for something else. As well, the damage of Nature's Vengeance is directly increased, allowing both for harder hits in pve and in pvp.

    In this vein, especially in AoE situations, demon Thicket is incredibly nice for increasing the whole squad's damage output, as long as the demon mystic using it is careful not to waste the debuff by using while Heaven's Flame or Demon Parasitic Nova is still in effect. In aoeing, as noted before, demon Gale Force is superior for the purpose of reducing complaints from melees about mobs running from their aoes, which is always a plus. Demon summons also give extra chi, which can be a boon if you tend to lure a great deal, and so does Break in the Clouds. Absorb Soul, if well timed, could be used to cancel boss aoes or magic damage, as well as adding to its value as an anti-arcane weapon in pvp. Demon Rapid Growth also offers more of a chan boost, which makes it even better with Absorb Soul.

    PvPwise, demon Thicket, Bramble Tornado, and Resurrect are superior, but the value of the 3 extra seconds of antistun on sage energy leech is hard to overstate. The speed boost on demon is somewhat irrelevant, since most pvp takes place in the air. The demon swirling mist effect is useful both for increasing your damage in pve and hitting harder in pve. Sage shell is certainly better in most pve situations, but the 20% chance on demon to avoid negative statuses is invaluable in pvp, especially since cooldown permits that, mana allowing, it could be kept in effect for 75% of the time.

    Thus, although sage is indeed more geared toward pve and demon toward pvp, it would be absurd to say that either path is limited to one or the other. Both paths offer significant advantages in either arena, and I suggest taking what I have said as a guide, but looking through the individual skills yourself and making your own comparisons as to which effect you find more useful. Personally, I have chosen the demon path for pvp reasons, but it was not a simple choice to make and I'll always look at sage energy leech with quite a bit of envy.

    7. Perbandingan Skill Mystic dengan Job Magic lain
    Spoiler: show

    nb:
    1. Skill Mystic
    2. Skill Foxlady
    3. Skill Psychics
    4. Skill Mage
    5. Skill PR

    Spoiler: show
    1. Nature's Vengeance
    Spoiler: show
    Level 10
    Jarak 26.5m
    MP 132
    Channeling 1 detik
    Cast 1 dtik
    Cooldown 1 detik
    100% MATK senjata, ditambah 723 Damage. Memperlambat sebesar 30% selama 12 detik.

    Venomous Scarab
    Spoiler: show
    Level 10
    Jarak 25.5m
    MP 68.8
    Channeling 1.5 detik
    Cast 1 detik
    Cooldown 1 detik
    100% MATK senjata, ditambah 966 Damage.

    Tornado
    Level 10
    Jarak 26.5m
    MP 144
    Channeling 1 detik
    Cast 1 detik
    Cooldown 3 detik
    100% MATK senjata, ditambah 1372,6 Damage. Memperlambat sebesar 40% selama 8 detik.

    Comment: Venos and Clerics DMG's are higher. Veno's chan is longer, and Clerics cooldown is longer. All in all, I think it evens out for the most part, since the Mystic will be able to spam the skill a little faster.



    Mystic's
    Gale Force
    Max at level 75
    Level 10
    Range 12m
    Mana 525
    Chan 1 sec
    Cast .5 sec
    Cool 8 sec
    14 meter AOE. Basic magic DMG plus 100% weapon DMG plus 2425.2 additional DMG. Chance to silence or freeze. Req 30 chi.

    Cleric's
    Siren's Kiss
    Max at level 74
    Level 10
    Range ?
    Mana 444
    Chan 1 sec
    Cast 1 sec
    Cool 15 sec
    12 meter AOE. Basic metal DMG equal to magic attack plus 3708.3. Chance to freeze for 3 sec. Req 1 spark.

    Comment: Mytics Gale Force has a larger AOE and casts faster than the clerics. Both of these AOEs hit a "splash" area around the caster. Both AOEs have a chance of freezing, while Mystics can also silence. The DMG of the two can be compared, Clerics may hit more in additional DMG but the Mystic has the extra 100% weapon DMG add on. The DMG of Gale Force can also be comparable to Venomancer's Noxious Gas.



    Mystic's
    Bramble Tornado
    Max at level 85
    Level 10
    Range 26.5m
    Mana 297.5
    Chan 1.5 sec
    Cast .5 sec
    Cool 12 sec
    Deals wood DMG of basic magic attack plus 100% weapon DMG plus 3493.8 additional DMG. Knockback of 12 meters - KNOCKBACK WORKS IN PVP.

    Comparable to:
    Psychic's
    Landslide
    Max at level 64
    Level 10
    Range 10m
    Mana 230.4
    Chan .8 sec
    Cast 1.2 sec
    Cool 8 sec
    Deals basic magic DMG plus 100% weapon DMG plus 3600.8 additional earth DMG. Inturrupts enemy channeling and knockback of 18 meters.

    Wizard's
    Will of the Pheonix
    Max to level 75
    Level 10
    Range 10m
    Mana 347.5
    Chan 1 sec
    Cast 1 sec
    Cool 8 sec
    Deals fire DMG equal to base magic attack plus 100% of weapon DMG plus 3534.5. Knockback of 18 meters, and 18 meter frot-line AOE.

    Comment: Mystic wins here because it works in PVP, but the Psychic and Wizards DMGs are slightly larger. The DMG of Bramble Tornado can also be compared to Venomancer's Lucky Scarab.



    Mystic's
    Thicket
    Max at level 86
    Level 10
    Range 26.5m
    Mana 903
    Chan 2 sec
    Cast 1.5 sec
    Cool 30 sec
    AOE - Deals wood DMG 12 times (1200%) weapon DMG, plus 6500 additional DMG. Chance to silence and freeze targets. Req 2 sparks.

    Comparable to:
    Wizard's
    Black Ice Dragon Strike
    Max at level 86
    Level 10
    Range 28.5m
    Mana 516
    Chan 4 sec
    Cast 1.6 sec
    Cool 30 sec
    AOE - Deals water DMG of basic magic attack, plus 500% weapon DMG, plus 9648.9 additional DMG. 95% chance to slow enemeies. Req 2 sparks.

    Wizard's
    Mountain's Seize
    Max at level 86
    Level 10
    Range 28.5m
    Mana 516
    Chan 5 sec
    Cast 1.4 sec
    Cool 30 sec
    AOE - Deals earth DMG of basic magic attack plus 500% of weapon DMG plus 8400.4 additional DMG. 95% chance to stun all enemies for 6 sec. Req 2 sparks.


    Comment: These are very confusing comparisons. The best comparison is Black Ice Dragon Strike, as it hits the hardest of all level 59 AOE magic spells. The math done on this comparison is too much for me to go into. Check out this thread for more information: http://pwi-forum.perfectworld.com/sh....php?t=1044201



    Mystic's
    Wood Mastery

    Comparable to:
    Venomancer's
    Wood Mastery

    Cleric's
    Metal Mastery

    Wizard's
    Fire Mastery
    Aqua Spirit
    Earthen Spirit

    Psychic's
    Earthen Spirit

    Comment: All skills give an elemental DMG increase by 20%. Fair enough.



    Mystic's
    Break in the Clouds
    Max at level 45
    Level 10
    Range 26.5m
    Mana 240
    Chan .5 sec
    Cast .5 sec
    Cool 1 sec
    Heal 330 HP plus 30% of base magic attack.

    Comparable to:
    Cleric's
    Wellspring Surge
    Max at level 54
    Level 10
    Range 26.5m
    Mana 162
    Chan 1.5s sec
    Cast 1 sec
    Cool 1 sec
    Recover 350 HP plus 20% base magic attack.

    Comment: They pretty much heal the same, and Mystic even heals faster. Not too much more mana cost for the Mystic, as well. Dont let anyone fool you, Mystics single heals are just as good as a clerics, but when it comes to needing long periods of heals, a clerics Ironheart Blessing may be better for the case. This can also be comapred to Wizard's Morning Dew but the channeling of it is longer, takes a lot more mana, heals a lot more HP, and is not usually used for healing constantly.



    Mystic's
    Falling Petals
    Max at level 54
    Level 10
    Range 26.5m
    Mana 378
    Chan .5 sec
    Cast 1 sec
    Cool 2 sec
    Regain 714 HP plus 30% of base magic attack over 9 seconds.

    Comparable to:
    Cleric's
    Ironheart Blessing
    Max at level 51
    Level 10
    Range 26.5m
    Mana 229.5
    Chan 1 sec
    Cast 1 sec
    Cool 1 sec
    Regain 714 HP plus 30% of base magic attack over 12 seconds.

    Comment: Same healing amount, except Clerics can stack their heals, making it heal even more. Clerics even last longer. Mystic's Falling Petals is a very awesome skill, after taking a hit, Falling Petals begins to heal, and can heal a great amount. Great to cast on pullers as well.



    Mystic's
    Comforting Mist
    Max at level 75
    Level 10
    Mana 968.8
    Chan 3.5 sec
    Cast 1 sec
    Cool 6 sec
    Restore 720 HP plus 18% base magic attack, 20 meter radius.

    Comparable to:
    Cleric's
    Chromatic Healing Beam
    Max at level 75
    Level 10
    Mana 970
    Chan 3.5 sec
    Cast 1 sec
    Cool 3 sec
    Heal 1070 HP plus 20% base magic attack. 20 meter radius.

    Psychic's
    Bubble of Life
    Max at level 69
    Level 10
    Mana 650
    Chan 1.5 sec
    Cast 2 sec
    Cool 30 sec
    Heal 1000 HP plus 30% base magic attack. 15 meter radius.

    Comment: Clerics heals the most, and also with a faster cooldown. Psychics heals good also, but the cooldown is very large. Mystics is just a little less amount of healing, but when stacked with a Vital Herb, the Mystic party heals are a lot stronger than both.



    Mystic's
    Resurrect
    Max at level 64
    Level 10
    Range 19m
    Mana 2,660
    Chan 1.5 sec
    Cast 1.5 sec
    Cool 30 sec
    Buff - adds ability to resurrect on the spot when dead. Exp loss reduced by 80%, 50% HP and MP upon revival. Lasts 30 minutes.

    Comparable to:
    Cleric's
    Revive
    Max at level 64
    Level 10
    Range 26.5m
    Mana 960
    Chan 6 sec
    Cast 1 sec
    Cool 1 sec
    Revive anyone that is dead (but yourself). EXP loss reduced by 90%, 10% HP/MP upon revival.

    Comment: These two skills I would have to say is a tie. It is nice that Mystics buff lasts 30 minutes. Cleric, of course, is still the only one who can revive an already dead person though, and with 10% more EXP reduction. Its better to have a Cleric revive you for less exp loss, but in dire situations, the Mystic's buff surely helps.



    Mystic's
    Verdant Shell
    Max at level 54
    Level 10
    Mana 567
    Chan 1 sec
    Cast 1.5 sec
    Cool 20 sec
    Adds 80% of armors wood, water, and physical DMG resistances.

    Comparable to:
    Cleric's
    Vanguard Spirit/Magical Shell
    Max at level 36/43
    Level 10
    Mana 108/129
    Chan .5 sec
    Cast 1 sec
    Cool 1 sec
    Adds 60% of armors physical/magical defenses.

    Wizard's
    Stone Barrier
    Max at level 54
    Level 10
    Mana 162
    Chan 1 sec
    Cast 1.2 sec
    Cool 3 sec
    Increase earth and physical resistances by 100%.


    Comment: Wizard's obviously gives more physical defense, but you can only use 1 of their sheilds at a time, so they are lacking all element defenses except earth. Mystics has only a little less physical defense but misses the earth, fire, and metal resistances. Clerics covers all elemental and physical defenses, but even less than Mystics. Cleric is able to buff other people though. Mystics Verdant Shell stacked with Cleric buffs gives a good advantage, and a little more extra magic defenses as well, compared to Wizards.



    Mystic's
    Rapid Growth
    Max at level 85
    Level 10
    Mana 475
    Chan .6 sec
    Cast .8 sec
    Cool 35 sec
    Increase channel time by 20%, also adds 100% additional weapon DMG. Lasts for 8 seconds. Req 30 chi.

    Comparable to:
    Psychic's
    Tide Spirit
    Max at level 86
    Level 10
    Mana 200
    Chan .6 sec
    Cast 1.6 sec
    Cool 60 sec
    Increase weapon DMG by 100% for 15 sec. Incease channeling speed for 6 sec (speed unknown?). Req 2 sparks.

    Comment: I think the Psychic wins here since their skill lasts longer, but keep in mind their skill also cools down longer too. I do not know the casting speed increase for the Psychic as well, but both skills increase weapon DMG by 100%.



    Mystic's
    Heal Summon
    Max at level 52
    Level 10
    Range 26.5m
    Mana 275
    Chan .5 sec
    Cast .5 sec
    Cool 1 sec
    Restore 540 HP to summon, plus 30% magic attack.

    Comparable to:
    Venomancer's
    Heal Pet
    Max at level 93
    Level 10
    Range 25.5
    Mana 95
    Chan 1.5 sec
    Cast 1.0 sec
    Cool 1.0 sec
    Restore 540 HP to summon, plus 30% magic attack.

    Comment: They heal the same amount of HP. Only thing Im jealous of is that Mystics get theirs to level 10 way faster than venos. But, I guess the mana usage is a punishment for that. :P But on a serious note, the speed in casting this skill really helps, which can make Mystics pets able to tank some more challenging bosses. Also very helpful when healing Venomancer's pets as well.



    Skills I have yet to compare to:
    Swirling Mist - This skill is relatively lower than Venomancer's Blazing Scarab and Cleric's Thunderball. The over time DMG also doesnt kick in until the enemy's HP is below 60%.
    Absorb Soul - This skill is special. Not only can I not find another skill that has a 5 second cast and relates to the DMG, but this skill also seems to ignore phycial barriers. See this topic for more information: http://pwi-forum.perfectworld.com/sh....php?t=1018921
    All summon and plant-summon skills (including Energy Leech and Lysing) - These are obviously one of a kind skills that are not comparable to any other class.

    8. Tips PvE Mystic
    Spoiler: show
    Like what player Derressh said:
    "The mystic is effectively the Druid class in another not-to-be-mentioned game. They are a "jack of all trades" class, meaning they can serve several purposes, but not to the extent of the classes that were made for those purposes and those purposes alone. This isn't their downfall, but what makes them so unique. That they can
    change their role in a squad at the drop of a hat."

    Neither Mystics are Pet Tankers, nor a full time healer.
    They cannot tank as much damage or heal as much as a cleric, NOT to say they do not have purify(cleric's skill)

    --Frost
    This is what a mystic should do in frost:
    >Through out the Frost
    Give clerics and tanks their well-deserved resurrect buff once in 10 minutes
    >When killing bosses
    Summon out a Salvation to aid your tankers and a healing herb, they are 100% at your disposal, if they die, just summon again. When you are free, deal damage to the boss.
    >When killing groups
    Summon lightning mistress and use its hush skill, watch youself here, and don't over do it with your AOE skills.

    And this is pretty much what a mystic should do in all general FB/ BH.

    With good gears and refines there is the possibility that they can solo Twilight Temples.
    Last edited by rangkasjaya; 30-10-2011 at 09:16 AM.
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    9. Tips PvP Mystic
    Spoiler: show
    Given that much of this document has focused on pve aspects and I am an avid pvper, I could not help but include this section. I find mystic a very fun class in pvp, though this will naturally be updated somewhat as I continue to gain experience in the area. And, of course what I have already mentioned about pvp is still applicable.

    On the whole, I find Salvation to be the most useful summon in PvP. Her shield allows me to take a significant amount of extra damage, and can be used in combination with charms and pvp pots, as well as recast as soon as 15 seconds later. This allows me to survive many mistakes that would otherwise be fatal. It also allows me to fight sins better, since it can be self-cast while waiting for them to appear. In my experience, like defensive genie skills, it can also be cast while asleep or stunned. Falling Petals is a valuable preventative measure in almost any situation.

    Bramble Tornado is useful against almost any class. For melees, the utility is obvious in pushing them back, allowing you to escape or damage them. If on the ground this combines well with the movement speed debuff from Nature's Vengeance, and allows time to use further control skills such as Gale Force or Thicket. Against arcanes, the use is more subtle, but if they are any significant distance away, then using it will often knock them beyond casting range, canceling any skill they are channeling at the time. It is also useful to get a breather to recover or allow charm cooldown to finish.

    Note however, that as a mystic you are in the lowest range bracket for arcanes and so careless use could push a target to a range at which they can cast and you cannot. Mystics and venomancers max out at 27 meters for Lv 11 skills; clerics and psychics are 28.5 meters, while wizards are 30, demon archers are 32, and sage archers are 34. Bramble pushes back 12 meters (13 if demon), and has the same max range as your other skills, so push back ranged classes prudently.

    In my personal experience, Thicket is a godly skill in pvp. Around 90% of the time, from what I've seen, the target it is cast on will be both immobilized and sealed, and I have never seen a target not using an antistun be unaffected by either one. This allows a significant amount of time to finish them off, and at 8x I was able to defeat 9x and 10x players this way. It is especially effective if used after bramble, which gives you time to move away or take other action if they survive, as well as putting you out of the range of genie skills such as Occult Ice and True Emptiness, which can be cast through a seal effect.

    Speaking of genie skills, I find Fortify a very useful skill in dealing with melee targets, if kept at Lv 1, and that holy path is incredibly useful for ground pvp. Absolute Domain is also excellent for surviving surprise attacks, or Faith/Belief for enemies with a lot of control skills. At a later time I will create an entire section detailing my thoughts on genie skills.

    Be wary of nixes, though, as arcane classes are vulnerable to their glitched bleed skill, and if you try to tank their normal hits in the air while healing yourself from bleed, you may find yourself taking significant damage. However, tanking a nix's normal hits on the ground is safer, as they take air to ground reduction in pvp. Note that this will not stop bleed from doing full damage, however, and whenever possible bleed should be resisted or purified off as soon as possible. if fighting a weaker venomancer, killing them may be easier than killing the nix, which has as much mdef as any arcane class or more at 10x and significant HP. If you do wish to kill the nix first, sleeping the veno via Listless Blossom's lyse effect is a good way to do so.

    The latter strategy is also a good way to allow yourself the time to channel absorb soul on an arcane, if you are not demon and/or do not have the chi to demon spark for the channeling bonus. Rapid Growth is a less chi-intensive way to speed the channeling of absorb soul, and both the mag attack and channeling bonuses from both skills can be stacked. Note that absorb soul will bypass a cleric's plume shell, despite doing physical damage rather than magic. I have yet to test if it also bypassed Aegis Sphere, but I believe that it does.
    This section will naturally be expanded at a later time, though I can't give away all my secrets.

    10. FAQ dan Hasil Diskusi Mystic
    11.Gambar-Gambar Mystic
    Spoiler: show
    1. Summon Mystic
    Spoiler: show


    Devil Chihyu

    Storm Mistress

    Salvation

    Cragglord


    2. Plant Mystic
    Spoiler: show


    Punishing Sting

    Befuddling Creeper

    Spidervine

    Listless Blossom

    Healing Herb

    Vital Herb

    Last edited by rangkasjaya; 29-10-2011 at 11:53 PM.
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    Mystic senjatanya sama dng job job int lama kan ?

    bisa heal, heal area, sama res, kalo diliat2 kekurangannya dibanding PR, mystic nggak bisa buff, dispel, nggak bisa BB dan RES nya kok tetep ngurang exp, exp loss reduced to 95% kalo yg heaven, yg hell cuma dapet hp 100 persen, res nya cuma berguna buat TW aja ini, tetep PR is the best buat support

    "Calm" versi mystic juga unik modelnya buff tahan 1 menit, aktifnya 9 detik setelah kena serang,tapi kalo dalam 9 detik nggak bisa tahan... mati

    banish fx bisa ngilangin paket2 res/heal nya mystic nggak, ato momon2 yg biasanya debuff2 ?? kalo ilang berarti nggak terlalu efektif juga gunanya.

    kelebihan2nya mystic selain heal dan res nya (cuma dari liat daftar skill, belum nyoba sendiri :P ) :
    -ada anti stun 6 detik (kalo hvn jadi 9 detik),
    -bisa nambah mdef 100% dibarengi matk 200%,
    -nambah pdef 100% dibarengi crit naik 30% selama 20 detik
    -ada buff waterdef+wooddef+pdef naik 80% tp efeknya apa stack dgn buff pr + wr jg, berarti pdefnya juga gede ini mystic kalo di partyan ?
    -bisa sleep area selama 6-13 detik (buat kabur )
    -skill area nya yg selain ulti cooldown cepet (3detik), tapi apa harus summon plant2nya dulu ?
    -punya serangan fisik dan magic.

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    cb myst cm sampe lv 32 seterus nya ngak cm yg wa rasa pe lv segitu myst boros pot mp sadis dr ps soal nya mp di trans ke sumon nya kl ngak sumon gak bisa gigit mon2 n kita yg di serang mon2 tp gak tau gmn lv gede nya
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    iya kok boros bgt dari daftar skill makenya mp serem2 angkanya, tapi skill 79 balikin mp nya lumayan tuh kyknya sampe penuh ditambah 2k (Over 9 seconds, recover your current Mana plus 2000), tapi cooldownnya 5 menit.

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    yang saya suka dari mystic ini , skill heal sama kayak PR, ada skill namanya resurect kalo di PWI, itu semacam skill Ress PR, tapi bedanya sama PR, ini dikasi kan sebagai buff sewaktu char idup, nah pas mati bisa bangkit sendiri. kalo skill ress PR kan ga bisa dipake ke diri sendiri, sedangkan ini bisa

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    Quote Originally Posted by smurfette View Post
    Mystic senjatanya sama dng job job int lama kan ?

    bisa heal, heal area, sama res, kalo diliat2 kekurangannya dibanding PR, mystic nggak bisa buff, dispel, nggak bisa BB dan RES nya kok tetep ngurang exp, exp loss reduced to 95% kalo yg heaven, yg hell cuma dapet hp 100 persen, res nya cuma berguna buat TW aja ini, tetep PR is the best buat support

    "Calm" versi mystic juga unik modelnya buff tahan 1 menit, aktifnya 9 detik setelah kena serang,tapi kalo dalam 9 detik nggak bisa tahan... mati

    banish fx bisa ngilangin paket2 res/heal nya mystic nggak, ato momon2 yg biasanya debuff2 ?? kalo ilang berarti nggak terlalu efektif juga gunanya.

    kelebihan2nya mystic selain heal dan res nya (cuma dari liat daftar skill, belum nyoba sendiri :P ) :
    -ada anti stun 6 detik (kalo hvn jadi 9 detik),
    -bisa nambah mdef 100% dibarengi matk 200%,
    -nambah pdef 100% dibarengi crit naik 30% selama 20 detik
    -ada buff waterdef+wooddef+pdef naik 80% tp efeknya apa stack dgn buff pr + wr jg, berarti pdefnya juga gede ini mystic kalo di partyan ?
    -bisa sleep area selama 6-13 detik (buat kabur )
    -skill area nya yg selain ulti cooldown cepet (3detik), tapi apa harus summon plant2nya dulu ?
    -punya serangan fisik dan magic.
    Hmmmm
    1. Skill Buff Ress Mystic Berguna Apalagi untuk perjalanan HH dsb. Jd Exp PR walaupun tidak balik semuanya tetap PR beruntung Jd ini bisa mempermudah PR
    2. Skill Calm Mystic Ga Bisa Ditimpah kyak calm PR
    3. Jadi, Mystic dalam masalah Support, hanya membantu PR
    4. Yg Maksudnya BB Mystic adalah Mystic mengeluarkan Skill Plant yg Heal Area
    5. Buff Water Def+Wood Def+P Def itu sesuai %dr Eq MSItu bisa kok ditimpah Paket Def WR karena jelas simbolnya beda
    6. Yg enak Skill Knockback Mystic "BERGUNA" di PvP
    Quote Originally Posted by lisuyeh View Post
    yang saya suka dari mystic ini , skill heal sama kayak PR, ada skill namanya resurect kalo di PWI, itu semacam skill Ress PR, tapi bedanya sama PR, ini dikasi kan sebagai buff sewaktu char idup, nah pas mati bisa bangkit sendiri. kalo skill ress PR kan ga bisa dipake ke diri sendiri, sedangkan ini bisa
    Iya makanya Mystic dalam Hal Support mempermudah PR tapi tidak akan pernah menggantikan PR.
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    Quote Originally Posted by lisuyeh View Post
    yang saya suka dari mystic ini , skill heal sama kayak PR, ada skill namanya resurect kalo di PWI, itu semacam skill Ress PR, tapi bedanya sama PR, ini dikasi kan sebagai buff sewaktu char idup, nah pas mati bisa bangkit sendiri. kalo skill ress PR kan ga bisa dipake ke diri sendiri, sedangkan ini bisa
    serius kk keren donk gak butuh jasa ress dri PR tpi mana ampun ngocor" gk ad yg nalangin.....

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    Quote Originally Posted by rangkasjaya View Post

    D. Heavy Armor Build
    Spoiler: show
    IMPOSSIBLE!!!
    [/SPOILER]

    wah tidak ada yang tidak mungkin di perfect world syarat senjata
    Perhitungan atribut sampai level 100=495 point
    Str=203
    Dex=32
    Int=275
    Con=5
    Terus Tingal Pake IP yang nambah Str ama dex aja deh Contoh:IP Love Up and Down & jubah LB
    Senjatanya pake Senjata Lembah Bulan yang nambah Str, jadi deh Tipe Heavy, tapi biayanya bos
    Ni linknya
    http://pwcalc.com/26e239f5fb12fa08


    My B'day SS

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